Wednesday, May 09, 2007

The Latest Java Innovation : JavaFX

By Leslie T. O'Neill

May 8, 2007 - The Java revolution, which started more than a decade ago, gains even more momentum with today's announcement of JavaFX, a new Java innovation targeted at the billions of consumer devices and computers powered by Java technology. JavaFX is a new family of Java technology-based products that will help content providers create and deploy rich Internet applications (RIA). Available today are the first two JavaFX releases: JavaFX Script and JavaFX Mobile.

A new scripting language, JavaFX Script gives Java developers the power to quickly create content-rich applications for the widest variety of clients, including mobile devices, set-top boxes, desktops, even Blu-ray discs. Content creators now have a simple way to develop content for any Java Powered consumer device.

JavaFX Mobile is a complete software system for mobile devices. It is available via OEM licenses to carriers, handset manufacturers, and other companies that want to simplify and accelerate the development of a powerful standardized software system that can be leveraged across a wide range of consumer devices. In addition:

  • JavaFX allows content creators to create rich media content without relying on developers, including drag and drop of desktop and mobile content to the desktop, something that is not possible in any other RIA.

  • JavaFX Script offers a close integration with other Java components (applications and infrastructure) running on server and client platforms, enabling a rich end-to-end experience for developers and users.

  • JavaFX Script takes advantage of the Java security model so consumers can securely access assets (e.g., pictures, music files, word documents) on their desktop.

Dynamic Interactive Content on Any Device

You can't always predict what devices or platforms your customers will be using and with JavaFX, you don't have to. Unlike other device platforms built around proprietary technologies, JavaFX Mobile uses industry standard technologies--this means that applications built with JavaFX can run on a wide range of Java-enabled devices, and content providers can add them to their devices quickly. The latest standards, including the Mobile Services Architecture set of device APIs, are tightly integrated in JavaFX Mobile, so developers have a rich set of highly portable capabilities.

Consumers are looking for exciting, dynamic content on the Web and expecting a more interactive experience with Web services. JavaFX can help you deliver visually compelling applications, such as maps and mashups, video, audio, and pictures, that you can standardize across cell phones, TVs, and more. The new scripting language can be closely integrated with other Java components that already run on servers and clients. And because it's built around open standards, the JavaFX technologies offer the companies that create rich Internet applications faster time to market and enhanced consistency for apps and services.

JavaFX lets you give your constantly connected consumers what they're looking for--a stunning user experience on whatever device they're currently online with, whether they're sitting in front of their desktop, whiling away their commute time with their PDAs, or relaxing at home.

Write Once, Run Anywhere

Applications written with JavaFX Script take advantage of Java technology's established traits, such as write-once-run-anywhere portability, application security, ubiquitous distribution, and enterprise connectivity.

The uniqueness of JavaFX Script comes from its ability to leverage the proven power of the Java platform and from Java's widespread market penetration, given its unparalleled ubiquity running across 9 out of 10 PCs and mobile devices.

In addition, JavaFX Script can support user interfaces of any size or complexity; it is statically typed and can take advantage of Java's programming models--such as code structuring, reuse, and encapsulation features--that make it possible to build and maintain large programs in JavaFX Script. JavaFX Script will appeal to content authors because the structure of the written code closely matches the actual layout of the GUI, and it's easier to understand and maintain. JavaFX Script will also appeal to Java developers and can be leveraged via a NetBeans plugin.

Download the JavaFX Code, Join the Community

Go to openjfx.org to join the JavaFX community and download the JavaFX Script alpha code. Contribute to it and participate in Sun's ongoing enhancement of the new family of Java products.

From smart cards to mobile phones to enterprise applications and supercomputers, Java technology has become one of the world's most significant and pervasive platforms. Java technology truly is everywhere. The JavaFX family will make it easier than ever to build and quickly deploy rich Internet applications and interactive content on clients ranging from the browser to devices.

Learn more about JavaFX.
Watch the JavaFX Announcement Webcast

The Latest Java Innovation : JavaFX

By Leslie T. O'Neill

May 8, 2007 - The Java revolution, which started more than a decade ago, gains even more momentum with today's announcement of JavaFX, a new Java innovation targeted at the billions of consumer devices and computers powered by Java technology. JavaFX is a new family of Java technology-based products that will help content providers create and deploy rich Internet applications (RIA). Available today are the first two JavaFX releases: JavaFX Script and JavaFX Mobile.

A new scripting language, JavaFX Script gives Java developers the power to quickly create content-rich applications for the widest variety of clients, including mobile devices, set-top boxes, desktops, even Blu-ray discs. Content creators now have a simple way to develop content for any Java Powered consumer device.

JavaFX Mobile is a complete software system for mobile devices. It is available via OEM licenses to carriers, handset manufacturers, and other companies that want to simplify and accelerate the development of a powerful standardized software system that can be leveraged across a wide range of consumer devices. In addition:

  • JavaFX allows content creators to create rich media content without relying on developers, including drag and drop of desktop and mobile content to the desktop, something that is not possible in any other RIA.

  • JavaFX Script offers a close integration with other Java components (applications and infrastructure) running on server and client platforms, enabling a rich end-to-end experience for developers and users.

  • JavaFX Script takes advantage of the Java security model so consumers can securely access assets (e.g., pictures, music files, word documents) on their desktop.

Dynamic Interactive Content on Any Device

You can't always predict what devices or platforms your customers will be using and with JavaFX, you don't have to. Unlike other device platforms built around proprietary technologies, JavaFX Mobile uses industry standard technologies--this means that applications built with JavaFX can run on a wide range of Java-enabled devices, and content providers can add them to their devices quickly. The latest standards, including the Mobile Services Architecture set of device APIs, are tightly integrated in JavaFX Mobile, so developers have a rich set of highly portable capabilities.

Consumers are looking for exciting, dynamic content on the Web and expecting a more interactive experience with Web services. JavaFX can help you deliver visually compelling applications, such as maps and mashups, video, audio, and pictures, that you can standardize across cell phones, TVs, and more. The new scripting language can be closely integrated with other Java components that already run on servers and clients. And because it's built around open standards, the JavaFX technologies offer the companies that create rich Internet applications faster time to market and enhanced consistency for apps and services.

JavaFX lets you give your constantly connected consumers what they're looking for--a stunning user experience on whatever device they're currently online with, whether they're sitting in front of their desktop, whiling away their commute time with their PDAs, or relaxing at home.

Write Once, Run Anywhere

Applications written with JavaFX Script take advantage of Java technology's established traits, such as write-once-run-anywhere portability, application security, ubiquitous distribution, and enterprise connectivity.

The uniqueness of JavaFX Script comes from its ability to leverage the proven power of the Java platform and from Java's widespread market penetration, given its unparalleled ubiquity running across 9 out of 10 PCs and mobile devices.

In addition, JavaFX Script can support user interfaces of any size or complexity; it is statically typed and can take advantage of Java's programming models--such as code structuring, reuse, and encapsulation features--that make it possible to build and maintain large programs in JavaFX Script. JavaFX Script will appeal to content authors because the structure of the written code closely matches the actual layout of the GUI, and it's easier to understand and maintain. JavaFX Script will also appeal to Java developers and can be leveraged via a NetBeans plugin.

Download the JavaFX Code, Join the Community

Go to openjfx.org to join the JavaFX community and download the JavaFX Script alpha code. Contribute to it and participate in Sun's ongoing enhancement of the new family of Java products.

From smart cards to mobile phones to enterprise applications and supercomputers, Java technology has become one of the world's most significant and pervasive platforms. Java technology truly is everywhere. The JavaFX family will make it easier than ever to build and quickly deploy rich Internet applications and interactive content on clients ranging from the browser to devices.

Learn more about JavaFX.
Watch the JavaFX Announcement Webcast

Monday, May 07, 2007

Wasted time or ego boost?

By Himal Kotelawala

Teenage siblings Passanna, Mandara and Malveena head straight to the computer room soon after coming home from school everyday for one thing: to go online and see how many people have seen their profile. While one of them is busy using the only computer they have, the other two wait impatiently for their turn to update their profiles, upload new pictures and write nice (and sometimes not so nice) comments about their friends.

Yasas, who does not have an internet connection at home, goes to internet cafes to do the same. A huge fan of heavy metal, he has added a personal touch to his profile with pictures of people with beards that resemble a five-year-old's pig tails.

These people, like millions all over the world, are members of Hi5 (www.hi5.com), the popular social networking website.

A social networking website is, basically, a place on the Internet where users can create an online profile by answering a simple questionnaire. Users can write about themselves, what their interests are, and upload their pictures. It's similar to a bio data, but a lot more interesting, judging by the enormous amounts of time some people are willing to spend in front of a computer going through the profiles of complete strangers and sometimes even those of their friends.

Kusal Bandaranayaka (20) sums up the phenomenon that is Hi5, "It's an obsession for some (Yasas and Passanna definitely come to mind), a stalker's paradise for some, a means of communication, and a time waster for others."

According to Kusal Hi5 can be a pretty good ego booster. "Imagine this," he says, "what if you had a few exceptionally beautiful women writing about you for the whole world to see? Like "this guy is one hell of an awesome guy." How would you feel? Get my point?"

That seems to be the reason why most people are on Hi5. Yours truly knows one guy who actually signs in from other people's accounts and writes comments for himself, unbelievable though it may seem. But of course, he always does it with the consent of the other person.

There are some who use it to show off their looks and various skills, among other things. Anudi Nanayakkara (21), an online socialite, if you will, constantly updates her profile with pictures and photo albums; not that she is a show off or anything. "I, personally, like its photograph, fives and profile comment features," she says. She occasionally adds a journal entry which is, at best, indecipherable to the average person.

Then you get those who are not that obsessed with the whole thing; like Lohitha who does not want anyone to know what his favourite band is or what he likes to do during his free time.

Obsessed or not, there is a certain degree of danger in displaying your picture and private information on your profile, or anywhere on the Internet for that matter. It is up to the user to decide what information goes into the profile and what stays out. For instance, there is no problem in telling the entire world that you have a collection of Barbie dolls hidden under your bed, but it's very important that you do not give out your e-mail address, your phone number and address or any piece of information that would enable anyone to easily locate you.

"I hardly use my Hi5 account as it's kind of childish. And there's also the fact that anyone, any weirdo, creep, psychopath, etc can access my profile, check it out and find out everything about me on Hi5," says Kshanika (23).

A lot of people seem to be getting hooked on to Hi5 because of its "cool" features and the prospect of meeting new people and going gaga over how pretty everyone looks.

Not everyone is that enthusiastic about it, though. Lonali Rodrigo (19) had this to say: "For one thing it's very superficial. It's just another popularity contest based on what our twisted generation thinks is cool/hip/in. You judge people on what they look like. It shouldn't happen."

If you're a girl another problem with having your picture on Hi5 is your inbox gets flooded with friend requests. At the risk of seeming snobbish, or rude, you have to decide whether to accept their requests or block them all together. Shanya Fernando (20), who is a self-proclaimed nice-gal, will add anyone who sends her a friend request only because she doesn't want be seen as rejecting them as friends. However, she insists that she never keeps in touch with people who seem to be getting too friendly.

A lot of users agree that Hi5 is a very good way to keep in touch with your friends. Kusal, who claims to use it for that purpose alone, says, "I use it as a means of keeping in touch with all my old friends who I don't have the pleasure of meeting up in person, the ones no longer in the country."

"It's a great way to keep in touch with your friends. I use it mainly to keep in touch," says Lonali.

Web 2.0 - The power shift

There is little wonder that public broadcasters are usually backed by big companies or governments because it's a brutally expensive and complicated business. So is broadcasting over the Internet any different? Well, to begin with, streaming audio or video over the Internet requires enormous amounts of bandwidth, a lot of storage and super fast web servers to handle the requests for your content – all over and beyond the proper facilities and resources to produce your broadcast. The challenge for individuals like you and me is to find the capital, the technical and legal expertise and then run it profitably!

So what if you can't afford it? That doesn't mean it's the end of the road for you. There are plenty of ways you can still make your voice heard and talent displayed – literally! One way to do it is podcasting. The term was coined by journalist Ben Hammersley and although originally derived from combining "broadcasting" and "iPod", this has become something of a misnomer as podcasts can be listened to on any digital music player, including computers of course.

It was added to the online version of the Oxford dictionary in early 2006. Podcasting involves recording a complete audio file that's made available for listeners to download and play at their leisure, either on their PC or, more commonly, an MP3 player. A podcast is cheap to create. You don't need expensive streaming-capable web hosting; any web space big enough to hold your podcast file will do. Most podcasts are produced in front of a computer in their user's bedroom or garage using simple microphones and free audio-editing software.

The first podcasters are generally accepted to have been former MTV presenter Adam Curry and software developer Dave Winer, both of whom in 2001 began producing what we now know as "podcasts" – to a tiny audience. The inclusion of podcasts in the iTunes store a couple of years ago led to an overnight explosion in podcast production and downloads and brought the medium out from a geeky niche to a mass audience. The iTunes Store provided the simple means to both find podcasts and download the content and, if used in conjunction with an iPod, even downloading the content on to your device could be automated.

However, the mainstream access to podcasts brought with it interest from established media giants and a quick look through the iTunes Store will show amateur podcasters sitting side-by-side with content from broadcasting and publishing giants.

Like blogs, anyone can have a podcast. There are a lot of podcasts out there that air to only a handful of people, and a lot of poor-quality podcasts alongside the very good ones. However, despite being a new medium, podcasting has already started to evolve. Soon after audio podcasting became popular, video podcasting emerged. Mainstream broadcasters are making clips and shows available as video podcasts alongside hundreds of successful homebrew video podcasts which have their own faithful followers.

How can the amateur podcasters/video casters hope to compete with the big boys? A glance at the iTunes Store's top 20 podcasts is enough to confirm that the well-known names are dominating. Yet, for the one-man bands, attracting a niche audience of like-minded listeners can have its own rewards, stealing eyeballs and listeners from traditional mediums. As television advertising executives are finding out, the days of the mass audience are slowly beginning to crumble.

Streaming audio and video was the exclusive medium of the wealthy and powerful broadcasters until Internet players such as YouTube or Google Videos came along allowing anyone to upload their home videos captured on a video camera or even a mobile phone. As we pointed out a few weeks ago, there are still many copyrights and IP issues to be resolved amid all the chaos of the Internet. The undeniable fact however is that technology is changing the way we express ourselves, in a subtle way that still may have cultural as well as political implications in the future.

Is it such a far-fetched idea that the democratisation of mass media may lead to a redefinition of the paradigm of democratic governance? Write in to technopage@gmail.com and share your thoughts.

Wisdom of the masses

Wikipedia is perhaps the trigger – if not the centre of the knowledge revolution of our times. In a matter of six years, it has become one of the world's largest and best known knowledge resources. The information it offers evolves at a pace that paper encyclopaedias can never match. A good example is how fast the results of the 2007 Cricket World Cup were being updated and dissected on the site. But here's the most important aspect of it – Wikipedia isn't a money-making exercise run by a vast team of experts. The world's best-known free Internet encyclopaedia is funded by a non-profit organisation, and created, edited and maintained by an immense team of ordinary volunteers who don't get paid anything.

Practically anyone with an Internet connection can contribute. If you spot a mistake or notice some missing information while reading an article, you can "edit" or "expand" it right then and there, type your changes and save them – you don't even need to log in to the service. Within minutes, someone else could then be reading and editing your edit. The theory is based on the wisdom of crowds: if enough people work on an entry, biases, errors and omissions should gradually be ironed out. And with Wiki technology at its core, articles can easily be reverted or revised so that even the worst edit needn't cause lasting damage.

Wikipedia is 'utopian' in a way that few creations of the modern world are. While some critics see it as unreliable, owing to it's free-for-all editing policy that is not quite accurate. The site has its own strict guidelines, encouraging a neutral point of view in which all sides of any debate are represented fairly and equally and limiting the chances of it being used as a propaganda tool. The "no original research" rule makes an attempt to stave off oddball theories and unsupported opinion, while further regulations state that articles should only contain material that has been published by a reliable, verifiable source.

Up to a point, this works. Studies in the science journal Nature and The Journal of American History have reported that Wikipedia compares well with traditional encyclopaedias for the reliability and depth of its coverage.

The studies themselves were questioned by some sources such as the Encyclopaedia Britannica. In practice the ideals behind Wikipedia don't always work. While around 2000 volunteer Administrators – thirteen of them editing Tamil articles and two of them editing Sinhala articles at the moment (with a 200-strong hard-core inner circle). These administrators patrol the articles, fix errors and battle transgressions. However, the sheer daily volume of edits and additions means anomalies slip through. Articles are regularly amended or vandalised by extremists and for propaganda purposes. Some of these vandals are tastefully humorous but most obviously aren't.

Most notoriously, in November 2005, the retired journalist John Siegenthaler found his Wikipedia entry implicating him in the assassinations of John F and Robert Kennedy – the result of a stupid workplace prank.

What's more, the Wiki approach doesn't always make great copy. Many entries suffer from bad writing style, repeated information and a lack of authenticity and structure. While there are nearly 1.5 million articles on Wikipedia, compared with 4500 on Encarta and 65,000 in the 2007 edition of the Encyclopaedia Britannica – the subject matter and weighting reveal the preoccupations of the Wiki users. Socrates gets 4000 words, Michelangelo 3676, while Nintendo's Mario boasts more than 7000.
But at the end of the day, no one can really complain about Wikipedia's faults when they can help to fix them!

Thursday, April 26, 2007

Your Next Computer

There are 1.5 billion mobile phones in the world today. Already you can use them to browse the Web, take pictures, send e-mail and play games. Soon they could make your PC obsolete
By Brad Stone
Newsweek

June 7 issue - One hundred nineteen hours, 41 minutes and 16 seconds. That's the amount of time Adam Rappoport, a high-school senior in Philadelphia, has spent talking into his silver Verizon LG phone since he got it as a gift last Chanukah. That's not even the full extent of his habit. He also spends countless additional hours using his phone's Internet connection to check sports scores, download new ringtones (at a buck apiece) and send short messages to his friends' phones, even in the middle of class. "I know the touch-tone pad on the phone better than I know a keyboard," he says. "I'm a phone guy."

In Tokyo, halfway around the world, Satoshi Koiso also closely eyes his mobile phone. Koiso, a college junior, lives in the global capital of fancy new gadgets—20 percent of all phones in Tokyo link to the fastest mobile networks in the world. Tokyoites use their phones to watch TV, read books and magazines and play games. But Koiso also depends on his phone for something simpler and more profound: an antismoking message that pops up on his small screen each morning as part of a program to help students kick cigarettes. "Teachers struggle to stop smoking, too. You hang in there," the e-mail says one day.

Another few thousand miles away, in Frankfurt, Germany, Christoph Oswald is winding his way through his favorite nightclub, busily scanning for women who are his type: tall, slim and sporty. The 36-year-old software consultant is doing this by peering into his cell phone. Before he reaches the bar, Oswald's Nokia starts vibrating, and a video of an attractive blonde appears on the color screen. "Hi, I'm Susan, come find me!" she says. Oswald scans the crowd and picks out the blue-eyed financial adviser he'd glimpsed in the video. She has seen his picture, too. The proximity of their two phones has activated a service called Symbian Dater, which compared their profiles and decided they were compatible. Soon they are laughing, and Christoph is buying Susan drinks.

Technology revolutions come in two flavors: jarringly fast and imperceptibly slow. The fast kind, like the sudden ubiquity of iPods or the proliferation of music-sharing sites on the Net, seem to instantly reshape the cultural landscape. The slower upheavals grind away over the course of decades, subtly transforming the way we live and work. The emergence of mobile phones around the world has been slow but overwhelmingly momentous. AT&T rolled out the first cellular network in 1977 for 2,000 customers in Chicago. The phones had the approximate shape and weight of a brick.

Those phones sit in museums now, and half a billion sleeker, colorful new mobile sets are sold each year. Sales of mobile phones dwarf the sales of televisions, stereos, even the hallowed personal computer. There are 1.5 billion cell phones in the world today, more than three times the number of PCs. Mobile phones are so integral to our lives that it's difficult to remember how the heck we ever got on without them.

As our phones get smarter, smaller and faster and enable users to connect at high speeds to the Internet, an obvious question arises: is the mobile handset turning into the next computer? In one sense, it already has. Today's most sophisticated phones have the processing power of a mid-1990s PC while consuming 100 times less electricity. And more and more of today's phones have computerlike features, allowing their owners to send e-mail, browse the Web and even take photos; 84 million phones with digital cameras were shipped last year. Tweak the question, though, to ask whether mobile phones will ever eclipse, or replace, the PC, and the issue suddenly becomes controversial. PC proponents say phones are too small and connect too sluggishly to the Internet to become effective at tasks now performed on the luxuriously large screens and keyboards of today's computers. Fans of the phone respond: just wait. Coming innovations will solve the limitations of the phone. "One day, 2 or 3 billion people will have cell phones, and they are all not going to have PCs," says Jeff Hawkins, inventor of the Palm Pilot and the chief technology officer of PalmOne. "The mobile phone will become their digital life."

PalmOne is among the firms racing to trot out the full-featured computerlike phones that the industry dubs smart phones. Hawkins's newest product, the sleek, pocket-size Treo 600, has a tiny keyboard, a built-in digital camera and slots for added memory. Other device makers have introduced their own unique versions of the smart phone. Nokia's N-Gage, launched last fall, with a new version to hit stores this month, plays videogames. Motorola's upcoming MPx has a nifty "dual hinge" design: the handset opens in one direction and looks like a regular phone, but it also flips open along another axis and looks like an e-mail device, with the expanded phone keypad serving as a small qwerty keyboard. There are also smart phones on the way with video cameras, GPS antennas and access to local Wi-Fi hotspots, the superfast wireless networks often found in offices, airports and cafes. There's not yet a phone that doubles as an electric toothbrush, but that can't be far away.

The smart-phone market constitutes only a slender 5 percent of overall mobile-phone sales today, but the figure has been doubling each year, according to the Gartner research firm. In the United States, it's the business crowd that's primarily buying these souped-up handsets. "What makes [the smart phone] so much better than the computer is that it's always with you, always up and always ready," says Jeff Hackett of Gordon, Feinblatt, an 80-member law firm in Baltimore that recently started giving its lawyers Treo 600s instead of laptops.

In Asia, it's not the boring professionals driving the newest innovations in the mobile market but what the Japanese call keitai-crazy kids. Teens sit in Tokyo's crowded plazas, furiously messaging each other, reading e-mail magazines and playing fantasy games like Dragon Quest. In South Korea, phones are so cherished by youngsters that in a recent survey of elementary-school kids, half said they wanted a phone as their gift for Children's Day, a national holiday. Dogs got 22 percent of the vote, PCs a meager 10 percent. Many Asian phone manufacturers think the next killer app for all these kids is actually 75 years old: television. In May Samsung announced it would launch a phone that receives 40 satellite TV stations.

In the near future, at least, new phones won't look anything like PCs. "The industry is figuring out that a wireless handheld is a different beast," says Mark Guibert, marketing director of Research in Motion, maker of the popular BlackBerry e-mail device. Mobile-phone watchers say that handsets in the next few years will pack a gigabyte or more of flash memory, turning the phone into a huge photo album or music player and giving stand-alone iPods a run for their money. For several years the industry has also talked about "location-based services," built around a phone's ability to detect its exact location anywhere in the world. With this capability, phones will soon be able to provide precise driving directions, serve up discounts for stores as you walk by them and expand dating services like the one Christoph in Frankfurt enjoyed.

But not all mobile technologists think the ultimate promise of the mobile phone ends there. Could your phone one day actually perform many of the functions of the PC, like word processing and Web browsing? PalmOne's Hawkins thinks so. The inventor of the Palm Pilot and the Treo keeps a desktop PC and a thin Sony Vaio laptop in his office. Yet he waves at both dismissively, as if they were heading for the dustbin of history. Within the next few decades, he predicts, all phones will become mobile phones, all networks will be capable of receiving voice and Internet signals at broadband speeds, and all mobile bills will shrink to only a few dollars as the phone companies pay off their investments in the new networks. "You are going to have the equivalent of a persistent [fast] T1 line in your pocket. That's it. It's going to happen," Hawkins predicts. The computer won't go away, he says, but it might fade to the background, since people prefer portability and devices that turn on instantly instead of having to boot up.

Defenders of the PC react with religious outrage to this kind of prophecy. Laptops allow another kind of mobile computing, they point out, particularly with the emergence of thousands of Wi-Fi networks around the world over the past four years. By the end of this year half of all laptops shipped will be Wi-Fi-equipped, allowing laptop owners to set up temporary offices in the local cafe or public park. Then there's the matter of simple practicality: mobile phones are small and getting smaller. Humans are not. "Hundreds of millions of people are not going to replace the full screen, mouse and keyboard experience with staring at a little screen," says Sean Maloney, an executive VP at chipmaker Intel, which is investing heavily in both Wi-Fi and mobile-phone technology.

Yet mobile-phone innovators are working to solve that tricky problem, too. Scientists are continuing decades of research into speech-recognition systems and have recently introduced the technology into PDAs. Users can control these gadgets with simple voice commands. Phones don't have enough processing power for speech recognition yet, but Moore's Law—the inevitability of annual improvements in computing power—will help phones get there soon, provided that battery life can keep up. Other innovators are working on improving the keyboard instead of scrapping it altogether. Canesta, a five-year-old firm in San Jose, Calif., is working on a product called a "projection keyboard." A laser inside the phone emits the pattern of a large keyboard onto a flat surface, and the phone's camera perceives the user's finger movements. Canesta's first products for phones will be available as plug-ins later this year, but one day they could be cheaply integrated into handsets.

Cell phones aren't likely to take the fastest road to this bright future. Innovation in the mobile industry is full of zigzags and wrong turns, often because no single company completely controls the device in your pocket. Carriers like Sprint and AT&T sell the phone to customers, provide billing and run the phone network; device makers like Sony, Nokia and Samsung design the phone itself and outsource the actual manufacturing to factories in China. Another challenge is that, unlike the Internet, the phone world has no open and single set of protocols for programmers to build around. Software written for one kind of phone won't work on all the others. The uncoordinated, noncommercial programming that led to the quick evolution of the Internet hasn't taken hold in the world of mobile phones.

But what if you could sidestep those business barriers and, limited only by your imagination and by the feasibility of existing technology, design the Phone of the Future from scratch? NEWSWEEK wondered, and asked Frog Design, a 34-year-old Silicon Valley firm that helps build phones for companies like Motorola and Nextel, to work on the problem. Over the course of a month, four professional tech designers produced the specifications for the "petfrog," a sleek, enticing prophecy of things to come. The phone's touch screen can display any interface, from keypad to keyboard to mouse pad or game console. A second, higher-resolution screen can slide out of the unit for video chats and Web surfing. Thin, insertable cartridges can turn the phone into an MP3 player or a camera, or add extra memory or a large keyboard. "This phone will be your alter ego," says Frog founder Hartmut Esslinger.

The only drawback is that the petfrog doesn't really exist—yet. But Esslinger says it would take only two or three years to build. "The challenge is to get companies to think beyond the boundaries of their businesses," he says. Incongruously, he is demonstrating the petfrog on his ultra-thin Vaio laptop, exactly the kind of personal computer he believes we will all one day leave behind. But for now, that doesn't matter. In this vision of the next frontier, we are all phone guys.

With Emily Flynn in London, Kay Itoi in Tokyo and B. J. Lee in Seoul

URL: http://www.msnbc.msn.com/id/5092826/site/newsweek/

The Ultimate Remote Control

One day, our brains might be able to beam our very thoughts wirelessly to the machines around us
By Carl Zimmer
Newsweek

June 7-14 issue - Wireless technology lets us talk on cell phones with people thousands of miles away, surf the Web without a cable and control our stereos, DVD players and televisions. But none of this technology works without pushing buttons or giving voice commands. Imagine what it would be like if we could turn our brains into remote controls, sending wireless commands to computers, robots and other machines.

It's not so farfetched. Like a computer, the brain is made up of many little units wired together to process information digitally. Where computers use zeros and ones, neurons encode our thoughts in all-or-nothing electrical impulses. And if computers and brains speak the same language, it should be possible for the two to speak to each other.

Researchers hope ultimately to eavesdrop on the brain's digital crackle with electrodes, transmit those signals to a computer that can read the brain's code and then use those signals to control a machine. Imagine a quadriplegic person able to operate a robotic arm mounted on a wheelchair with merely a thought. Imagine a digital stream flowing from a microphone into a deaf person's auditory cortex, where it could become the perception of sound.

These dreams have an official name: brain-machine interfaces. A decade ago they seemed little more than fantasy, but now their emergence seems like just a matter of time. At the Center for Neuroengineering at Duke University, monkeys with electrodes surgically implanted in their brains move robotic arms with their minds alone. The electrodes pick up signals from neurons that normally would produce hand movements, and a computer translates those instructions into commands that drive the robot. The translation happens almost instantaneously, and is sophisticated enough to allow the monkey to do more than move the arm. It can also squeeze the gripper at the end of the robotic arm as hard or as lightly as it pleases.

The Duke neuroengineers are now moving from monkeys to people. In the July 2004 issue of the Journal of Neurosurgery, they report their success at temporarily implanting their electrodes into the brains of volunteers. (The subjects were undergoing surgery for Parkinson's disease and other tremor disorders.) The patients then played videogames while the electrodes recorded the brain signals. The scientists trained a computer to recognize the brain activity corresponding to the different movements of the joystick—the first step toward translating brain commands into computer ones. Now the Duke researchers want to do long-term research on electrodes implanted in quadriplegics.

In its current form, the Duke brain-machine interface isn't pretty. Cables run out of the test subject's skull, Borg style. The design is not just ugly, but unhealthy—the opening for the wiring could let in infection. The Duke neuroengineers are hoping to make their brain-machine interface wireless: electrodes buried in the brain would relay signals to a transmitter embedded in the skull, which in turn would send them as radio waves to a receiver attached to the scalp. The receiver would then pass the signals to a miniature computer a person might wear on his or her belt. The device would wirelessly send commands to a robotic arm or some other machine.

If you don't need a cable to transmit signals from your brain, then you aren't limited by a cable's reach, either. You could send those signals through the Internet to a machine thousands of miles away. You could uplink them through a satellite to a rover prowling around on Mars. Consider the possibility of electrodes implanted in the language centers of the brain, wirelessly transmitting your inner voice thousands of miles away. You might choose instead to send them to someone standing nearby with electrodes implanted in his or her hearing centers. Telepathy, anyone? Or, if you take a bleaker view of the future, mind control?

Huge hurdles remain between today's state-of-the-art and these possibilities. The fact that scientists can decode hand-moving brain signals is no guarantee that other signals—incoming touch or outgoing speech, for example—will be as easy to master. Basic hardware challenges, such as getting more power to the internal transmitters, have yet to be solved. And making brains Wi-Fi will still involve surgery, unless someone can figure out how to monitor neurons from the outside. On the other hand, few would have imagined a decade ago that monkeys would now be running robots with their minds. When it comes to Wi-Fi, it may not be wise to bet against the future.

URL: http://www.msnbc.msn.com/id/5093199/site/newsweek/

Reinventing the Foot Soldier

The American military wants to bring a vast range of battlefield knowledge down to the grunts on the ground
By Adam Piore
Newsweek

June 7-14 issue - Iraqi soldiers had a name for America's fleet of M1 Abrams tanks—they called them "whispering death." That's because the M1 can obliterate the kind of Soviet-era tanks employed by the former Iraqi Army before a crew even knows it's coming. It's not just that these 63-ton killing machines have heat-sensitive thermal imaging that allows U.S. soldiers to see tanks hiding behind sand dunes at night in any weather, or that its weapons have a 1,000-meter advantage in range. The M1's superiority has as much to do with a revolution in wireless technology that's transformed the way U.S. forces manage their operations on the battlefield. Using GPS navigation, American tanks roam the desert without fear of getting lost. Low-flying drones transmit real-time video from the battlefield back to headquarters, where commanders help tank crews prepare for what lies ahead. This technological advantage is one reason why the initial U.S. invasion of Iraq was so quick and deadly.

It also helps explain why American forces have had such trouble fighting the ensuing insurgency, when soldiers have had to get out of their tanks and go after enemy fighters on foot. That's raised one of the most pressing problems facing the U.S. military: how to bring the benefits of the wireless revolution down to the individual foot soldier. The Pentagon has scores of new projects in testing and development aimed at doing just that. Their goal is to endow the grunt with the ability to see enemy soldiers before he emerges from the protection of his armored vehicle. On the streets, he'll have access to real-time video of what lies ahead, controlling perspective and location with a joystick that can manipulate a "virtual" image of himself across a portable video screen attached to his helmet. "Think about what you could do differently if you knew that an adversary was waiting around a corner," Jeffrey Paul, of the Pentagon's Defense Advanced Research Projects Agency (DARPA), told a crowd of scientists and defense contractors recently. "You could decide whether to prepare for combat, signal others to surprise him or choose a different route. That advance knowledge is what we must give our war fighters."

To do this, the military will need to continue making significant strides in the amount of real-time, actionable data it can collect from the battlefield. In the second gulf war Americans used a crude new tracking system that allowed tank commanders to identify one another by locating them on a real-time graphical display of the battlefield. The advance cut down significantly on friendly fire incidents. But the ultimate goal is much more ambitious. Pentagon planners see a day when they can blanket battlefields with so many wireless sensors that even the smallest targets in the most complex urban or jungle environments will be unable to change position without being observed. "This means there will always be an appropriate sensor staring in our opponent's face no matter where they move," explained Paul.

Some promising projects are already in testing. DARPA recently demonstrated the ability to pick out vehicles parked behind a dense tree line, using advanced radar. Eventually a new kind of radar that employs lasers to produce real-time 3-D holograms will be added to the system. The sensors could be attached to wireless drones, which would prowl battlefields sending images from alleyways, the streets, even through windows. Finding ways to track enemies into underground facilities and buildings is tougher—but not impossible. In the wake of Tora Bora, the U.S. military began pouring money into sensors that are ultrasensitive to sound, seismic vibrations caused by activity underground and electromagnetic impulses.

Processing all this new data presents challenges of its own. Already, supercomputers are capable of combining information from satellite, radar data and drones into a unified image. Doing so with the specificity a foot soldier would require, though, is another thing altogether. "If you have a lot of sensor data on a ship, you end up with a lot of people doing that processing," says Larry Jackel, a DARPA program manager. "If the poor guy is a dismount, he's got to do it all. You got your hands full dodging bullets. You don't want to have your headgear feed you all sorts of data... unless it's going to tell you a lot about exactly what's on the other side of that hill." Jackel and his staff are developing computer programs that use artificial-intelligence systems to filter out unnecessary data. But he is years away from a finished product.

For now, there isn't nearly enough bandwidth to transmit the data to American foot soldiers anyway. DARPA wants to develop a huge blimp with an internal antenna the length of the Statue of Liberty that would hover 21,000 meters above a battlefield, collecting and beaming data among sensors, soldiers and headquarters. Researchers have only begun to study the most basic questions, like how to dramatically reduce antenna weight and how to keep the myriad electronic components calibrated to one another over time.

Power supply also remains an issue. The average soldier already carries about 22 batteries. Purush Chalilpoyil, a former manager of research at Duracell, estimates that battery capacity has tripled in the past decade. But future hopes rest on fuel-cell technologies that are lightweight but still in development.

Many other challenges remain. Iraq was able to obtain Russian-made radar jamming equipment capable of disrupting American signals; DARPA is experimenting with ways to divert such devices with decoy signals. Still, the four pillars of knowledge every soldier needs haven't changed—where he is, where his buddies are, where the enemy is and what the commander wants him to do. Any advances in the technology used to deliver that kind of information are sure to revolutionize the way war is fought.

URL: http://www.msnbc.msn.com/id/5093192/site/newsweek/

Nowhere To Hide: The Battle For Fallujah

High above Iraq's urban battlefields, tiny, remote-control spy planes-streaming video 24/7-provide a crucial edge to coalition forces. A report from the battle for Fallujah.
Published in the February 2005 issue.

In a small tent on the outskirts of Fallujah, a dozen Marines in a unit known as the Watchdogs crowd around a pair of 26-in. monitors that show the same nighttime scene.

"There goes a mongoose kid," says Lt. Col. John "Ajax" Neumann, commanding officer and mission commander. "Stay with him."

Cpl. Phillip Saliba adjusts the zoom lens of an infrared camera on the underside of a remotely piloted aircraft circling 3000 ft. above the Iraqi city. Even from that height, the black-and-white video feed clearly shows a cyclist hunched over the handlebars, feet pumping furiously, tires kicking up a rooster tail of dust. To the Watchdogs, the rider looks like a mongoose scurrying across a field.

"He's heading for the safe house," Saliba says.

In the monochrome of the plane's camera, Fallujah is as bright as day, yet dingy and depressing--block after desolate block of courtyard walls, squat buildings and empty streets. The cyclist swerves left and disappears under a tin roof.

"We've already marked that location," Neumann says. In the four months that the Watchdogs have kept Fallujah under surveillance with Pioneer Unmanned Aerial Vehicles (UAVs), they have pinpointed more than 100 safe houses used by insurgents and the mujahedeen--"muj" to the Marines. The bike riders are sentries.


"He's probably going off watch," Neumann says.

High above, the UAV holds station, turning in lazy circles, the camera locked on the safe house, where an armed guard stands watch on a patio. A few minutes later, a pickup barrels down the street. The driver brakes in front of the safe house and backs under the tin roof.

"They think if they drive fast, we might not see them," a Marine says. "With all the dust they kick up, how could we miss them?"

"Call for a fire mission?" asks Lt. J.D. Parchman, the intelligence section watch officer. "We got a positive ID on weapons. Clear violation. Has to be muj."

"Negative," Neumann says. "It's almost H-hour, and we're supporting the opening raid. Push north to the hospital."

H-hour--19:00, Sunday, Nov. 7, 2004, the launch of Operation al-Fajr (the Dawn). After eight months of vacillation and negotiation by the Iraqi and U.S. governments, 10,000 U.S. Marines and soldiers, along with 2000 Iraqi soldiers, are about to kick off a campaign to regain control of Fallujah, the strong point of the Sunni insurgency just west of Baghdad and the sanctuary of the Jordanian terrorist Abu Musab al-Zarqawi. An estimated 70 percent of the 300,000 residents have fled; the 4000 insurgents who remain vow to fight to the death. American and Iraqi troops need to clear them out with minimum casualties to Multi-National Forces, Iraqi Security Forces and civilians. That means detecting where the enemy is hiding, and in what strength.

For such precise intelligence, the Americans turn to units like the Watchdogs of Marine Unmanned Aerial Vehicle Squadron VMU-1 and their Pioneer UAVs. "Those muj are out there to kill our soldiers and Marines," Neumann says. "We're here to find them so our shooters kill them first."

The UAV deployment is part of the American military's increasing reliance on unmanned technology. In Iraq, this dominance of the robotic battlefield has helped limit both coalition and civilian casualties. Radio-controlled robots are used to detonate homemade bombs; tethered blimps are common at bases. About 10 types of UAVs patrol the skies, providing real-time surveillance and battle damage assessment to troops on the ground.

The 14-ft.-long Pioneer RQ-2B, which proved its worth in 1991 during Desert Storm, looks like a boxy model aircraft you might buy at Radio Shack, assemble in the garage, and fly in the nearest park for a day of fun with the kids. With radio-controlled landings and takeoffs, just like a model aircraft, the Pioneer can loiter over targets for more than 5 hours. Circling at less than 100 mph, it provides a steady platform for a daytime optical camera and a nighttime Forward-Looking Infrared camera.

Four months before Operation al-Fajr, the Watchdogs pitched their operations tent next to a runway about 12 miles west of Fallujah and started sending up four Pioneers a day on hundreds of sorties. Whenever insurgents came out of doors, the UAVs tracked them--day after day, night after night. The Watchdogs followed one pickup from a mosque to a highway beyond the city limits, where three men with their arms bound were pushed into a ditch and shot. The pickup was then driven back into town and parked in front of a safe house. The Watchdogs tagged it for later bombing.

Several times the Watchdogs monitoring the Pioneer's video feed saw pickups swerve into empty lots. The occupants would jump out, fire a few rockets and scurry off before a response attack could be launched. "We followed one pickup after it fired some rockets," says Staff Sgt. Francisco Tataje, the intelligence chief. "It swung up onto the main highway, and we had it intercepted. The driver had a perfect ID. No incriminating stuff. We gave the interrogation team a copy of our video. They called back later to say the guy confessed."

The conflict in Iraq has proved that UAVs can do more than collect data. And, with Operation al-Fajr ready to roll, the Watchdogs' billet has been expanded to include target acquisition and strike coordination. By making airborne robotic technology a common and useful battlefield tool at the lowest tactical level--regiments and battalions--the Watchdogs and similar units in Iraq have opened a new dimension in warfare.


When Neumann's crew tracks a promising target, it sends a "story board"--a PowerPoint presentation with text, and digital photos, maps and video streams--to one of the regiments or brigades the Watchdogs support. The data also goes to the Tactical Fusion Center on the west side of town, which collects information from UAVs, companies on the front lines, electronic intercepts, agent reports and other intel. The Tactical Fusion Center then sends the information to regimental or battalion combat teams, which determine target priorities. The combat teams' Fires Sections assign the shooters--artillery, AC-130 Spectre gunships, strike aircraft or even Hellfire missile-equipped Predator UAVs.

As the six battalions taking part in Operation al-Fajr roll into town from the northern outskirts, the Pioneer flies to the Fallujah General Hospital, located on the west bank of the Euphrates at a great bend in the river. The Watchdogs study the twin monitors' high-contrast images, which show a line of white ghosts snaking around palm trees in the hospital courtyard and winding up onto the roof.

"Those guys are wearing packs," Neumann says. "They're friendlies. It's the Iraqi Commando Forces."

"Concur," says watch officer Parchman. "They're too disciplined to be muj."

Outside the hospital, armored cars kick up dust, their warm engines visible through the hoods as glowing white dots. The Marine 3rd Light Armored Reconnaissance (LAR) battalion is moving into position to cover the Iraqi raiders.

Lance Cpl. Robert Daniels reads a secure chat-room message that pops up on his screen. "LAR wants us to sweep across the river," he says. "Someone's firing."

"Take us east," Neumann tells the UAV pilot. "Shift from white-hot to black-hot."

The pilot takes the Pioneer across the Euphrates, while his partner tightens the camera's zoom and switches to display a negative image: Now heat-generating objects show up on the monitors as black images instead of white ones. The screen image jumps slightly and then comes into focus: two black spots moving behind an earthen berm.

"I confirm weapons," says Sgt. Jennifer Forman, an imagery analyst. "Watch their right arms when they run. They're shooting across the river."

Just as the black spots bob together, the screen suddenly blooms black, then settles back into focus, showing a thick gray cloud and a scattering of small black spots, like someone in the cloud has thrown out a handful of rocks.

"Tank gun got them," Neumann says. "Picked them up from their thermals. They're scratched. Scan up the street."

The Pioneer's camera tracks up a wide, empty boulevard bordered by ramshackle warehouses, tin-roof repair shops and dingy apartment buildings. A few hundred meters from the Highway 10 bridge over the Euphrates, four dark spots are splayed against one corner of a large building, with three similar spots at the other corner.

"One's lying down," Neumann says. "They're manning a crew-served weapon pointed at the bridge. Tell Regimental Combat Team-1 we have targets for Basher."



The combat team agrees with Neumann's assessment that it's a job for Basher, the four-engine Air Force AC-130 circling above the city. With its 105mm howitzer cannon, 40mm cannons and 20mm rotary cannons, the gunship is a flying artillery platform. Daniels types in a grid location for the building, accurate within a few meters. Regiment sends a one-line response: Basher on the way.

A minute goes by. The four dark spots crouch in the shadows. On the screen a black ball hits the edge of the building; black chunks go flying. Another black ball hits the target, and then another and another, enveloping the spots. Using an infrared spotlight to illuminate the insurgents, Basher's pilot is pounding away with 105mm artillery shells. Gray smoke rises from the scene.

"Watch for leakers," Neumann says. "There's one now, heading north. Stay with him."

A black spot breaks out of the smoke. Against the background of the macadam on the street, the man's silhouette stands out plainly. He runs with the speed of a sprinter.

"Ten to one he's headed for the mosque up the street," Neumann says.

Parchman watches the runner climb a wall. "He made it. Can't hit him there."

While Basher moves on to another target, the Pioneer circles to assess damage to the building. A large door in the rear slides open, and two men run around the side of the building. They quickly return, dragging a body. The Marines watch as the scene is repeated several times.

"Are they carrying a heavy weapon or a body part?" a Marine asks.

"Don't know," Parchman says. "We confirm four down. Mark this as a safe house. We'll come back later for a relook."

The next day, with Maj. Kelly "Maddog" Ramshur on watch as mission commander, the Pioneer circles al Shu-hada, a district the Marines have dubbed Queens. The lair of criminal gangs, terrorists and jihadists, Queens is a warren of drab concrete houses lining dirt roads, with scant vegetation. For most of the day, the Watchdogs see few lucrative targets. In midafternoon, though, the Pioneer's camera records a series of red flashes from a courtyard, which instantly catches the Marines' attention.

The half-completed building looks like a small soccer stadium, with a wall several stories high enclosing an oval courtyard. A single mortar tube in the courtyard points north toward Camp Fallujah, the sprawling command and logistics hub of the coalition operation. Every 10 minutes or so, three insurgents sprint from a house a few hundred meters north of the building and disappear under the eaves of the courtyard wall. A few minutes later, they dash into the courtyard. Each man drops a round down the tube and sprints back to the house. The mortar attack breaks the usual shoot-and-scoot pattern seen during the Fallujah engagement. This mortar crew is staying and fighting.

After six rounds explode around Camp Fallujah, Ramshur takes a phone call from the Army 2nd Brigade Combat Team, 1st Cavalry Division--the Blackjack Brigade.

"Air's not available," Ramshur says to his crew. "Arty has the target."

The Marines murmur. Artillery is an area-fire weapon, not a precision instrument. But it is all that is immediately available.

Saliba places the crosshairs of the Pioneer's optical camera on the mortar tube and reads off the 10-digit grid on the screen. The coordinates are sent to the Tactical Fusion Center and the Blackjack Brigade.


After several minutes, Ramshur finally says, "Shot out."

The Marines crane forward to watch the explosion from a 155mm artillery shell fired from nearly 3 miles away. When a large gray puff pops up a football field away from the tube, the crew measures the miss distance and types in: Add one hundred, right fifty. That is, fire the shell 100 meters farther and 50 meters to the right.

Several minutes later, a large cloud of dirt erupts inside the courtyard. The crew's next command: Fire for effect.

A few minutes later, two bright orange flashes light up the courtyard, with a third about 100 meters to the south. When the smoke clears, the tube is still standing. The next volley delivers the same result--close but not effective. No secondary explosions. No visible damage to the tube.

During the ensuing lull, the three insurgents run from the safe house, pick up three mortar rounds, drop them down the tube and run back to the house.

"You wouldn't catch me playing dodge with 155s," one of the Watchdogs says.

Ramshur calls the Blackjack Brigade Intelligence Center, then tells his crew, "We're getting Predator."

Launched from a site near Baghdad, the Predator is 13 ft. longer than the Pioneer and packs a Hellfire missile with an 18-pound warhead. The most remarkable aspect of the Predator deployment is that a crew at Nellis Air Force Base in Nevada--7500 miles away--is guiding the UAV. A few weeks earlier, the Watchdogs helped a Predator destroy a moving pickup with a mounted machine gun--one robot leading another robot to the target.

"Break, break," Ramshur says. "Predator's been diverted. Anvil has the mission. Stand by for talk on."

Anvil is the call sign for a flight of two Marine AV-8B Harrier jets flying at 19,000 ft. Meanwhile, the insurgents make another round trip sprint. Twelve rounds have been launched at Camp Fallujah--each one with the potential to add to coalition casualties. The brass wants the duel to end.

"What do you think, guys?" asks Ramshur. "The tube or the house?"

DRONE ZONE
About 10 types of unmanned planes provide live camera feeds to U.S. combat operations centers. Models shown here are examples of the three major types of aeronautical robots in America's growing fleet.
Predator
WINGSPAN:
49 ft.
OPERATING ALT. : 16,000 ft.
HANG TIME: 40 hours
WEAPONS: Two Hellfire-C laser-guided antitank missiles
MISSION: High-risk, medium-altitude surveillance; some strike capability against ground targets.
ESTIMATED COST: $3 million
Global Hawk
WINGSPAN:
116 ft. 2 in.
OPERATING ALT. : 65,000 ft. +
HANG TIME: 36 hours
WEAPONS: Unarmed
MISSION: Long-range, high-altitude target surveillance.
ESTIMATED COST: $10 million +
Raven
WINGSPAN:
4 ft. 2 in.
OPERATING ALT. : 100 to 500 ft.
HANG TIME: 80 minutes
WEAPONS: Unarmed
MISSION: Low-altitude surveillance at platoon level.
ESTIMATED COST: $40,000

"House!" chorus the Marines.

The house where the insurgents are hiding between rounds has a dome roof, a walled courtyard and an overhang at the front door, where a sentry is posted. Once the Harriers close in, Ramshur radios the details of the house's location to a Forward Air Controller, who lines up the jets.

"The house is the first one north of the vacant lot on the northeast corner," Ramshur says. "Has a dome roof. Wait--it's where that truck is. Got it?"

A truck pulls up to the house and five men walk inside, carrying something in their arms.

"Supper time," says Sgt. Roneil Sampson, an imagery analyst. "They're changing shifts. Domino's delivery."

Ramshur reads a secure text message: Air is cleared hot.

Impact is less than a minute away. The courtyard door opens. A man walks to the truck and slowly drives off.

"Boot muj sent out to get the Coke," says one Marine. "Luckiest bastard on the planet." Both video screens flash bright white, as if a fuse has blown. When the picture comes back into focus, the Marines see that the center of the roof is now a huge black hole.

"Now that's what I call a shack," Ramshur says. "Great job, Watchdogs. Great job."

Operation al-Fajr continued for another 11 days--sector by sector, block by block, house by house--until the Multi-National Forces had secured most of the city. The death toll: 38 U.S. troops, six Iraqi troops and an estimated 1200 insurgents. By mid-December exiled residents began to return to their homes.

A former Marine and assistant secretary of defense for international security affairs, Bing West is the author of three books. In May, Bantam Books will publish his fourth volume, No True Glory: Fallujah And The Struggle In Iraq--A Frontline Account. Portions of this article originally appeared in West's online diary at www.slate.com.

The Future of Shopping

Tiny silicon identity chips being put in everyday objects and even implanted under the skin are changing the way we consume. Will they also invade our privacy?
By Rana Foroohar
Newsweek

June 7-14 issue - Antoine Hazelaar has a chip on his shoulder—or rather just beneath the skin of his left arm. It's a piece of silicon the size of a grain of rice, and it emits wireless signals that are picked up by scanners nearby. Ever since the 34-year-old Web-site producer had the chip implanted in his arm, he's enjoyed VIP status at Barcelona's Baja Beach Club. Instead of queuing up behind velvet ropes, Hazelaar allows the bouncer to scan his arm, and strolls right in. If he wants a drink, the bartender waves an electronic wand that deducts from the 100 Euro tab on Hazelaar's chip.

Such sci-fi clubbing is made possible by Radio Frequency Identification, or RFID, technology—tiny digital chips that broadcast wireless signals. RFID tags are cheap and small enough to be disposable, and they're getting cheaper and smaller by the day. Retail stores are beginning to use them as glorified bar codes, putting them on cases of bananas or crates of Coke so they can keep track of their inventory. The technology has the potential to transform our relationship to the objects around us. In theory, stores could dispense with checkout counters—instead, you'd grab items off the rack or shelves and walk out the door, while an RFID reader takes note of the items and takes the money right out of your e-wallet. Your clothes could tell your washing machine what settings to use. "RFID could help give inanimate objects the power to sense, reason, communicate and even act," says Glover Ferguson, chief scientist for the consulting firm Accenture. The prospect is exciting, but it raises troubling questions about the invasion of privacy.

For now, businesses see it as a way to save money and improve service. Big groceries, department stores and other retailers around the world are asking suppliers to put RFID tags on shipments of goods. Staff will know exactly where items are and when they came in. Customers will never have to leave the store empty-handed because items will never run out—wireless signals will alert staffers to dwindling supplies of diapers or soup. What's more, RFID will help combat theft and counterfeiting, problems that cost businesses $500 billion a year.

For some retailers, RFID is a way to provide a more seamless shopping experience. British retail giant Marks &Spencer is currently tagging men's suits in several London stores as part of a test. When you buy a size 42, the stockroom—alerted by the tag——sends up another. Metro's Future Store in Rheinberg, Germany, is putting tags on individual items. Better not steal a razor—its RFID tag will warn security. Pick up a bottle of Pantene shampoo, and a promotional film plays on a nearby screen. The cream cheese can tell staffers when it's gone off. Wincor Nixdorf and Texas Instruments are developing a system that suggests accessories to clothing items. In Prada's New York store, if you hold a dress near a monitor, you'll see models wearing it on a runway.

As the Baja Beach Club trial shows, RFID can tag people as well as goods. Some hospitals are using RFID bracelets on newborn babies and elderly patients with dementia. Children in one Japanese cram school wave RFID cards to alert their parents that they've arrived. Amusement parks in the United States are issuing RFID badges that light up to let people know when it's their turn on the roller coaster.

Privacy implications remain a big obstacle. The fear is that companies or governments could use the tags as a means of surveillance. "Supermarket cards and retail surveillance devices are merely the opening volley," says Katherine Albrecht, founder of the U.S.- based privacy group caspian. "If consumers fail to oppose these practices now, our long-term prospects may look like something from a dystopian science-fiction novel." Proponents counter that RFID tags transmit for only a few meters, and the data can be encrypted or deactivated once a product leaves the store. Nevertheless, caspian and other watchdog groups have won concessions from retailers. Wal-Mart and Benetton will only use the tags on pallets, not on individual items, and Metro has gotten rid of RFID-enabled loyalty cards. Utah now requires clear labeling of an RFID-tagged product; a bill in California would ban retailers from using RFID to collect information about consumers.

In any case, ubiquitous chipping is years away. The cost of RFID tags will have to drop from 20 cents each to five cents or less if they're to grace trillions of consumer items. Also, the signal doesn't pass through liquid or metal, which makes it tough to tag a can of soda or a nine-volt battery. And people may not like the idea of being surrounded by tiny transmitters sending out electromagnetic radiation. Undaunted, RFID chipmaker VeriChip is looking for big banks and credit-card firms interested in offering RFID-based e-wallets. If successful, they would truly give shouldering up to the bar for a drink a whole new meaning.

With Jonathan Adams in New York and Kay Itoi in Tokyo

URL: http://www.msnbc.msn.com/id/5093197/site/newsweek/

A Future With Nowhere to Hide?

Tracking turns the freedom of mobile telephony upside down
By Steven Levy
Newsweek

June 7-14 issue - We're all too familiar with the concept of technology as a double-edged sword, and wireless is no exception. In fact, the back edge of this rapier is sharp enough to draw blood. Yes, the idea of shedding wires and cables is exhilarating: we can go anywhere and still maintain intimate contact with our work, our loved ones and our real-time sports scores. But the same persistent connectedness may well lead us toward a future in which our cell phones tag and track us like FedEx packages,

Sometimes when we're not aware.

To see how this might work, check out Worktrack, a product from the Mountain View, California, "mobile services" company Aligo. The system is sold to employers who want to automate and verify digital time logs on their workers in the field. The first customers are in the heating and air-conditioning business. Workers have GPS-equipped cell phones that pinpoint their locations to computers in the back office. Their peregrinations can be checked against the "Geo Fence" their employers draw up, circumscribing the area where their work is situated. (This sounds uncomfortably like the pet-control technology, those "invisible fences" that give Rover a good stiff shock if he ventures beyond the backyard.)

"It they're not in the right area, they're really not working," says Aligo CEO Robert Smith. "A notification will come to the back office that they're not where they should be." The system also tracks how fast the workers drive, so the employer can verify to insurance companies that no one is speeding. All of this is perfectly legal, of course, as employers have the right to monitor their workers. Smith says that workers like the technology because it ensures that they get credit for the time they spend on the job.

Worktrack is only one of a number of services devoted to tracking humans. Parents use similar schemes to make sure their kids are safe, and many drivers are already allowing safety monitors to keep GPS tabs on their travels (OnStar, anyone?). Look for the practice to really explode as mobile-phone makers continue to incorporate GPS in their handsets. The U.S. government requires all cell phones to have GPS that can pinpoint the owner's location by the end of 2005, and other countries may follow suit.

The prospect of being tracked "turns the freedom of mobile telephony upside down," says Marc Rotenberg of the Electronic Privacy Information Center. His concern is government surveillance and the storage of one's movements in databases. In fact, if information from the GPS signals is retained, it would be trivial to retain a log of an individual's movements over a period of years (just as phone records are kept). An even darker view is proposed by two academics who wrote a paper warning of the advent of "geoslavery." Its definition: "a practice in which one entity, the master, coercively or surreptitiously monitors and exerts control over the physical location of another individual to routinely control time, location, speed and direction for each and every movement of the slave."

My guess is that the widespread adoption of tracking will be done not against our will but initially with our consent. As with other double-edged tools, the benefits will be immediately apparent, while the privacy drawbacks will emerge gradually. The first attraction will be based on fear: in addition to employers' keeping workers in line, Mom and Dad will insist that their teenagers have GPS devices in order to be able to follow them throughout their day, a human equivalent of the LoJack system to find stolen cars. The second stage will come as location-based services, from navigation to "friend finding" (some systems tell you when online buddies are in shouting range), make our lives more efficient and pleasurable.

Sooner or later, though, it will dawn on us that information drawn from our movements has compromised our "locational privacy"—a term that may become familiar only when the quality it refers to is lost. "I don't see much that will bring about [protections] in the short term," says Mark Monmonier, author of "Spying With Maps." He thinks that we'll get serious about this only after we suffer some egregious privacy violations. But if nothing is done, pursuing our love affair with wireless will result in the loss of a hitherto unheralded freedom—the license to get lost. Here's a new battle cry for the wireless era: Don't Geo-Fence me in.

URL: http://www.msnbc.msn.com/id/5093170/site/newsweek/

Wireless in the World

Wi-Fi technology is a luxury in some places, a weapon in others--and the only way to communicate for some. Here are 10 cities on the front lines of a revolution.
Newsweek International

June 7-14 issue - Keeping Watch
London, England
Population: 7.4 million
Why: Crimefighting enters the wireless era
Fact: Soon, cops will watch over their entire stomping grounds on laptops and PDAs

Police Sgt. John Baldock had spent many evenings staking out the door-way of the family-run Italian eatery Rosticceria Rusticana, where drug dealers plied their trade away from the surveillance cameras that dot London's trendy-cum-seedy Soho neighborhood. His big break came when Westminster's nerdy information-network manager, Andrew Snellgrove, stuck a tiny wireless camera in a lamppost across the street. A week later, Baldock had all the evidence he needed to arrest several dealers.

Police are about to turn Soho into the first wireless law-enforcement district. In the next six months, Snellgrove will install 50 wireless cameras and sensors around the neighborhood. They'll take real-time videos good enough to be admissible in court, and sensors will monitor unusual noises. Because the cameras won't be fixed, police will be able to move them constantly, creating the impression of total surveillance. Crooks, beware.

—Emily Flynn

Biggest Network
Seoul, South Korea
Population:
10.3 mil.
Why: Holds 20% of the world's Wi-Fi hotspots
Fact: Roughly half of all Internet usage in South Korea is conducted via wireless connections

Lee Hye Ryung's life revolves around the wireless Internet. During her 45-minute morning subway commute to school, the graduate student at Yonsei University in Seoul chats with her friends or plays online games through her PDA phone. She brings her laptop to every class and takes notes, searches the Internet and makes presentations with it—using Wi-Fi hotspots sprinkled around campus. The computer even comes with her on geology field trips to the remote countryside. "I have access to the Internet almost any time, anywhere," she says. "I feel insecure when I am not connected."

Lee isn't the only Seoul resident who's always online. The South Korean capital has the most extensive wireless-broadband network in the world, with more than 400,000 Wi-Fi subscribers. Wi-Fi is available in airports, hotels, government offices, libraries, banks and fast-food restaurants.

Korea Telecom started its mobile-broadband service two years ago. Its latest offering, Nespot Swing, combines conventional mobile-phone service with mobile-broadband Internet. A $500 PDA phone built specially for the service puts a 5-megabits-per-second Wi-Fi connection at your disposal. With its built-in camcorder, you can also take still or video pictures and upload them immediately to your blog. KT plans to raise the number of Wi-Fi hotspots from 13,000 to 23,000 in South Korea, with nearly half of them in the capital. "In major areas of Seoul, mobile Internet zones will be within three minutes' walk from any place," says KT vice president Hahn Won Sic.

If Wi-Fi technology is ever going to catch on to the extent that mobile phones have, though, service providers will need to find a way to appeal to adults—most users are students, who can't afford to pay much for the service. Or they can wait: the kids at Yonsei University are not getting any younger.

—B.J. Lee

Gratis in Gotham
New York, United States
Population:
8.2 mil.
Why: Heart of the rebel Wi-Fi movement
Fact: 500 public pay phones are being converted into hotspots for wireless users

The Big Apple now blasts Internet connectivity into the air along with taxi exhaust, the smell of honeyed peanuts from sidewalk vendors and the blare of honking horns. Some of it is official: traffic police in the borough of Queens ticket cars with handheld bar-code scanners from Symbol Technologies. Carried by cops, the scanners are linked via Wi-Fi to portable printers and also transmit the tickets back to central computers. The city says it's saving millions a year with just 1,000 of the $2,100 devices by reducing errors, and it will order 500 more this year. There are also 112 Starbucks coffee shops, 60 McDonald's restaurants and thousands of hotels all offering subscription access to Wi-Fi networks.

But New York is also one of the best places in the world to log on to free hotspots. Free networks cover the Columbia University campus, Bryant Park, Union Square and the Chelsea Piers Sports Complex on the West Side of Manhattan. Grass-roots groups are trying to cover their neighborhoods in free connectivity. One group, Evill Net, stitched together a free network that works from rooftops in the East Village. Since May 2003 another, the Downtown Alliance, has connected eight parks and open spaces in lower Manhattan, near the former site of the World Trade Center. It is now one of the most heavi-ly used Wi-Fi networks in the world. Who said nothing in New York was free?

—Brad Stone

Freedom in the Airwaves
Tallinn, Estonia

Population: 397,150
Why: Wireless bolsters a fledgling democracy
Fact: In 2000 Tallinn had only three Wi-Fi hotspots. Today there are more than 300.

The grim decades of Soviet rule in Estonia gave the Cafe Pegasus, an austere '60s building just inside Tallinn's towering medieval walls, a reputation as a clandestine meeting spot for writers and intellectuals. "This was a place where you spoke about things you wouldn't speak about anywhere else," says owner Mart Tomson.

How times change. These days Estonia is open and democratic, and the patrons of hyperchic Pegasus, like the rest of Tallinn, now embrace wireless technology almost as a democratic right. Thanks to a blend of private enterprise and government benevolence, Pegasus is among scores of Tallinn venues to boast free Wi-Fi access.

Estonians see a link between easy—or free—access to information and their new democracy. Back in 1991, when the country won its independence, a forward-thinking government looked to IT and the Internet as central pillars of its future economy. At relatively little cost, Estonia leapfrogged into a place among Europe's cyberelite.

Since then wireless has taken hold as nowhere else in Europe. Three of four people have a cell phone, and they can use it to pay for anything from a glass of beer to space in a parking lot (which, by the way, will call when your time is nearly up). Government ministers conduct weekly cabinet sessions online.

The key to the success of wireless has as much to do with a hands-off approach as with deliberate strategy. From the start, an independent Estonia pursued a ruthless free-market line: no state monopoly for telecoms, minimal regulation and healthy competition among commercial players. "The government sees no need to regulate," says Tex Vertmann, an IT adviser to Prime Minister Juhan Parts. In Estonia cyberspace belongs to all. That's democracy.

—William Underhill

Only Way to Communicate
Baghdad, Iraq

Population: 5.8 mil.
Why: The only way to stay connected
Fact: Only one third of Iraq's prewar phone lines are now in service, and they are unreliable

Twenty-two-year-old Hasanen Nawfal studies computer science at a private college in Baghdad, but he may be learning more on the streets. He and his buddies honed their computer skills looking for ways to circumvent the censorship of Saddam Hussein. When most Web services were banned, they accessed the Internet by hacking into the government network. Now they've picked up a new hobby: "war driving," or stealing other people's wireless bandwidth while driving past with a laptop. The practice has become popular among Baghdad's increasingly high-tech denizens. "Hijacking wireless networks has become a bad habit for us," says Nawfal. "All you need is to be about 100 meters away from the target access point," he says. "Then you sniff and decode the packets."

Baghdad's worsening security has crippled efforts to reconstruct fixed-line telephone networks—only about a third of the million or so lines have been restored—to say nothing of complicated fiber and cable systems. Cell phones and to a lesser extent Wi-Fi have become indispensable tools for thousands of Iraqis, journalists and U.S. officials. Although Baghdad doesn't have the Wi-Fi hotspots of San Francisco or Seoul, it is arguably the most wireless-dependent city on the planet.

Independent Iraqi entrepreneurs do a brisk business providing Wi-Fi to Iraqi and foreign customers. More than 35 companies sent in over 100 bids for rights to construct the country's future commercial-telecom industry, including what analysts believe will be a huge wireless component. The technology has already caught on with people who have had hard times with cable connections. "We used to have a DSL line that would go down for days at a time," says Adam Davidson, a correspondent for U.S. public radio. He switched to wireless. Soon his house's six tenants were surfing the Net on Wi-Fi, beamed to a receiver connected to a satellite dish on the provider's roof.

Although analysts say that the market for cell phones and Wi-Fi could reach $1.2 billion by 2008, commercial services haven't taken hold. That doesn't mean there's no innovation. The U.S. military is working up emergency networks for Baghdad's police and firefighters. After all, Baghdad is already a hotspot as it is.

—Scott Johnson

The Humblest Digital City
Pirai, Brazil
Population:
23,600
Why: For connecting the once remote
Fact: In one month this rural town in a low-tech country built itself a wireless network

You won't find Pirai in a Fodor's guide. Nor is this poky town of 23,600 inhabitants, whose renown peaked during the 19th-century Brazilian coffee boom, exactly the nerve center of Latin American high technology. But if it were up to Mayor Luiz Fernando de Souza, known to all as Pezo, or Bigfoot in Portuguese, all this will change. Late last year, on the eve of his eighth and final year in office, Souza launched his most ambitious plan ever. He vowed to outfit all municipal facilities, from the town hall to the public schools, with broadband, wireless Internet access.

It sounded quixotic at best. Only a fraction of Brazilians had Internet access of any kind. Even now, just 6 percent of the country's 11 million Web users enjoy broadband connections—and barely one in 20 of them has gone wireless. What's more, 90 percent of this vanguard lives in big cities, like Rio de Janeiro. But Bigfoot was never one to think small, and by early this year he'd gone off tilting at transmission towers.

Now humble Pirai, tucked discreetly behind a tall sierra 80 kilometers from Rio de Janeiro, may be the most advanced outpost of wirelessness in Brazil. Radio waves beamed from base stations perched on hills high above the town bring digital data into Pirai at a respectable 14 megabits per second. The signal is picked up by antennas, each the size of a cigarette pack, in health clinics, city hall and open-air kiosks where passers-by can log on for free. While most Brazilian public schoolers are lucky to have a library, students in Pirai elementary schools regularly consult Google and exchange e-mail.

Souza admits he is no computer whiz, but he proudly calls Pirai a digital city. "People thought the whole thing was a bit megalomaniacal," he says. "But I'm confident that technology can make a big difference for young people."

It's worth the gamble. In a continent where poverty has always prospered, fancy technology has long been the privilege of a wafer-thin class of sophisticates. Until the 1990s even a fixed telephone line was beyond the reach of most Latin American consumers. A decade of economic overhauling, including privatization of telephone services, changed things dramatically. Now mobile telephones are expected to outnumber land lines within a few years, and computer sales and Internet access are burgeoning.

Wireless technology has barely begun, but thanks to a healthy mix of pioneers like Souza, enterprising tech companies and a restless society hungry for the latest gadgets, that might soon change as well. Souza has made sure Pirai leads this trend. Several companies, including a software firm, have already migrated to Pirai, drawn by the reliable Web access. Students who were left behind in the classroom are using the Internet to catch up. "I'm even learning to use the Internet myself," Souza says. It's not a bad retirement plan.

—Mac Margolis

All Over the Place
Auckland, N.Z.
Population:
367,734
Why: City offers seamless connectivity
Fact: PCs and Web-enabled phones work anywhere within a 35km-wide wireless grid

Auckland is famous for sailing, aquariums, Maori culture and dinosaur skeletons. Wireless Internet access is perhaps not far behind. In most cities, connecting wirelessly to the Internet means scoping out a Wi-Fi hotspot and sitting with your laptop in one place, or surfing the Net over a pocket-size phone with a tiny screen. Six months ago Auckland became one of the few cities to see the deployment of a single wireless broadband network that blankets its entire area. Users can surf the Net from the beach, their office, their home or a moving bus.

Upstart telecom firm Woosh Wireless is responsible for developing the new network. The four-year-old firm installed three wireless base stations at each of 80 cellular sites around town, covering a 52-square-kilometer area. The technology lets subscribers surf the Net on their PCs but adds the freedom of mobile phones.

—Brad Stone

Higher Calling
Vatican City
Population:
1,000
Why: Spreading the faith via wireless
Fact: The pope sends a daily text-message prayer to the faithful on their cell phones

When you walk through the doors of St. Peter's Basilica these days, you might just catch the glow of a laptop or wireless PDA through the smoky haze of burning incense. The distant hum of Gregorian chants may even be interrupted by the bleep of a mobile phone or the ping of a text message. Vatican City joined the tech revolution in Christmas 1995, when Pope John Paul II launched the Vatican's Web site (vatican.va) with the text of his annual Urbi et Orbi address. Now it's taking advantage of wireless technology to spread the Word even farther. "When we came up with the idea that the Vatican go online, the holy father said, 'Yes, try it right away'," says Sister Judith Zoebelein, the technical director of the Vatican Internet Office. "But we had no idea how popular it would be."

The Vatican Web site, which is published in six languages, receives more than 2 million daily hits. Spurred by this success, the Roman Catholic Church is engaging in bolder experiments. Last year the Vatican News Service began delivering announcements to journalists on their BlackBerry wireless PDAs; in October it made the service available by subscription to anybody. Prior to that the church also began issuing a daily papal prayer in the form of a cell-phone text message; it now has more than a million subscribers. The Vatican hopes eventually to reach the millions of faithful in the developing world, who lack broadband Internet access or even reliable telephones. Its programmers are hard at work on a new version of the Web site that can fit the tiny screens of wireless PDAs. "Mass media can be a good means of evangelism," says Sister Judith.

In the next few months, Wi-Fi hotspots will be popping up all over St. Peter's Square and inside the church. By Easter, tourists with wireless laptops or PDAs may be able to download information about the architectural history of Bernini's columns or the significance of Michelangelo's Pieta in electronic form, to serve as e-book pocket guides. Sister Judith would love to see the church offer wireless e-learning of catechism or even marriage-preparation classes: "Technology, as it is made newly available, we believe becomes integrated into our environment under the guidance of the Holy Spirit." For the Vatican, the medium is indeed the message.

—Barbie Nadeau

Gambler's Link
Las Vegas, U.S.A.
Population:
478,434
Why: Wi-Fi fills boom- town's need to connect
Fact: This gambling mecca has no public Wi-Fi nodes, but nearly 70 commercial hotspots

Even inveterate gamblers need to check their e-mail once in a while. Hotels on the Strip like the Rio, Circus Circus and MGM Grand are joining the worldwide wave of hotels offering guests Wi-Fi access in their rooms. Dozens of Starbucks cafes, Subway stores and Panera Bread bakeries will let you log on while you munch. And chances are, if you're visiting Las Vegas for one of its many industry confabs, some enterprising company has turned the country's busiest convention center into a free Wi-Fi hotspot.

Vegas really shines, though, in setting an example for the many cities whose populations are exploding, and who are outrunning their utilities. Water shortages are chronic. And cable companies can't keep up with demand for Internet access. Local start-ups like Verde Communications are trying to plug the gap with wireless access. Verde's clients include the food court in the MGM Showcase mall, a bunch of local cafes and, most interesting, many of the city's RV parks. One, the Hitchin' Post RV Park and Motel, which first opened in 1970, uses Verde's technology to bring wireless Internet access to its residents for $36 a month. "It's a huge asset that drives customers to my property," says manager Brent Childress. It's not, however, much of a moneymaker. Verde divides the revenues with clients based on how much they initially contribute to building the network. Childress says Wi-Fi "brings in a little bit, but probably not enough to pay the entire bill.

-B.S.

Living the Wireless Lifestyle
Tokyo, Japan
Population:
12.4 mil.
Why: The cutting edge of cell-phone usage
Fact: Japan has 82 million cell phones, a fifth of which offer their users superfast Internet access

Chika Matsumoto rarely puts her cell phone down, even when she's hanging out with friends at a hamburger shop or soaking in the bathtub. The 17-year-old high-school student is constantly e-mailing her friends. "I want to be aware of what's going on with my friends and not to be left out," she says. Her mother wonders: is this an addiction?

If so, it's one most Tokyo residents share. Although this city may not have the most Wi-Fi hotspots, its population has, arguably, embraced the wireless lifestyle more than any other city. The Japanese were slow to catch on to the Internet, but they made up for it by going for cell phones in a big way. These days just about every person over the age of 12 owns a mobile phone82 million subscribers, of whom a fifth have a super-high-speed 3G phone. "In terms of the variety of ways mobile technologies help shape people's lives, there's no other place like Tokyo," says Hiroshi Miyanaga, the country's leading telecom expert and a professor at Tokyo University of Science.

The comfort level with cell phones should serve Tokyo residents well as wireless technology develops; many experts think the computer of the future will look more like a cell phone than like a PC. Already in Japan cultural pressures have pushed the cell-phone craze from an emphasis on voice to one on data. Riding a typically packed local train, Tokyo art coordinator Masako Hosoi sends out a one-liner to a friend that she'll be five minutes late for their lunch date. "I can't call her, because it would be annoying to the other passengers around me," she explains. The principle holds true in restaurants, coffee shops, beauty parlors, libraries and beyond.

Pundits are perhaps going too far when they warn that Japanese kids can no longer relate to one another except through their phones. But it is true, as social dynamics change, that traditional support structures are breaking down and technology is filling the gap. Hiroyo Ishibashi's fourth-grader son, Ryu, carries a wireless GPS-based tracking device called Cocosecom. When he's late coming home from school, she can pinpoint his whereabouts to within 10 meters. "I usually spot him walking in the neighborhood, and it's a relief," says his mother. "Neighbors used to look after children regardless of whether they were their own, but we no longer have that kind of thing." Japanese telecom companies have plans to equip mobile phones with smart cards, which will transform the devices into wireless credit cards. The cell phone is fast becoming a Swiss Army knife: all you need when you leave home.

—Kay Itoi

URL: http://www.msnbc.msn.com/id/5076471/site/newsweek/